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Subject: RE: FLASH: your advice
From: Rob Marreel
Date: Mon, 10 May 1999 20:45:39 +0100

Christian,

The site looks pretty good but the text buttons were kind of annoying. I
would suggest making the hit area cover all of the space between the
letters. I was struggling to line up the mouse cursor with the little areas
of that script font just so I could click to the next section. Then again
maybe it won't be so bad for other users that are not running in freaky high
resolutions. :)

Rob Marreel
-------------------------------------------
Sight & Sound Software, Inc.

Need a way to talk to an MS Access database
from Director or Authorware over the internet?

http://www.datagrip.com/


Rob Marreel
robmatsight-n-sound [dot] com
503.274.0938 x238
503.274.0939 (fax)
-------------------------------------------

>-----Original Message-----
>From: owneratshocker [dot] com [owneratshocker [dot] com]On">mailto:owneratshocker [dot] com]On Behalf Of Christian
>Young
>Sent: Monday, May 10, 1999 12:25 PM
>To: flasheratshocker [dot] com
>Subject: FLASH: your advice
>
>
>hey if anyone gets bored could they take a look at my site please
>
>www.geocities.com/~c_young it is my first full flash website
>
>Thanks and I would appreciate any feedback positive or negative :)
>
>> -----Original Message-----
>> From: owneratshocker [dot] com [owneratshocker [dot] com]On">mailto:owneratshocker [dot] com]On Behalf Of Jefferis
>> Sent: Monday, May 10, 1999 1:05 PM
>> To: Flash MailList
>> Subject: Re: FLASH: load url or movie better?
>>
>>
>>
>> >From: Marc Hoffman <marcatdartfrogmedia [dot] com>
>>
>>
>> Thanks for the input Marc...
>> >
>> >
>> >Hi Jeff,
>> >I had to look at the site to see what you were referring to. It is
>> >confusing to talk about "pages in Flash" since Flash doesn't
>contain html
>> >pages but rather is contained within html pages.
>>
>> Doyou think his suggestion of the last frame loading another html page
>> then was legitimate or off?
>>
>> > I think the
>> >criticism you received is that when entering the Flash introduction page
>> >for a repeat visit, the viewer must wait through the "ship arrival"
>> >sequence, which is too slow even the first time through.
>> >
>> >I see you already have a preloader with an If Frame Is Loaded loop to
>> >control it. What you need is a second If Frame Is Loaded loop
>before the
>> >existing one. It would test to see if the movie has been loaded
>> up to the
>> >point where the menu has been presented ( or perhaps check to see if the
>> >last frame of the movie has been loaded) -- if that condition
>is met, the
>> >movie should go right to where the menu is visible. If not, it
>should go
>> >to the existing preload loop which will hold things up until
>> enough of the
>> >movie has loaded to show the "ship arrives" sequence smoothly.
>>
>> I currently have the up to the last scene loaded before the play command
>> is given, so to do what your suggesting, If Frame Is Loaded #1 will only
>> work if the entire movie has already been seen? Right now I have the ship
>> and waves preloaded before the play begins, but it still doesn't seem to
>> help the choppiness that is seen.
>> >
>> >On a 56k connection (in reality, 48k), the ship arrival sequence is not
>> >smooth because you haven't preloaded enough frames.
>>
>> Right now I have the ship and waves preloaded before the play begins, but
>> it still doesn't seem to help the choppiness that is seen. In other
>> words, all the ship and wave motion should be preloaded!!
>>
>> >But I would not hold
>> >up the preload longer if I were you -- instead, I would optimize
>> the movie.
>> > The water motion is very file size and processor intensive.
>>
>> I gotcha here...
>> > I'm sure it's
>> >lovely viewed locally on a fast machine, but it's deadly for web usage.
>> >Make the water image a whole lot less detailed, and just have a little
>> >movie clip with a few ripples of light that dance on the
>surface, instead
>> >of varying the entire image.
>> >
>> >The ship could also be simplified to tween
>> >faster. Then you can add more frames to the tween to reduce
>> jerkiness. As
>> >it is, the complexity of the tween (and the resulting
>processor demands)
>> >is slowing things down as well as the fact that download isn't
>keeping up
>> >with the frame rate. A fast connection compensate for
>bandwidth problems
>> >but not for the complexity of tween. That is, even if the whole
>> thing were
>> >loaded it would still be jerky on slower machines -- I viewed this on a
>> >P166 and modest 2-meg video card.
>>
>> Okay, here is where I had the problem. I found the only way I could get
>> the sails to move independently of the ship and billow in the wind was to
>> create 3 separate movie clips of the 3 mail sails. and then link them to
>> the ship as another movie clip.... and then to tween the single resulting
>> clip in scaling motion on the timeline... There seems to be no other way
>> to do that.
>>
>> How can I simplify it to make it more acceptable? Do I need to remove
>> details from the ship itself? I tried to optimise the curves, but it
>> seems to work only on the sea and sky, not on the ship or clips.
>> >
>> >If you can handle a bit more critiquing -- although the little toggle
>> >switches on the menu are nifty, they don't relate to the
>> nautical theme and
>> >are not intuitive. Usually I expect to click right on the text to make
>> >something happen. Perhaps the items could be contained in a
>> series of flags
>> >or smaller sails, something to integrate it with the ship theme
>> and also to
>> >give a larger hit area.
>>
>> I was checking this out today, since he also mentioned the toggle
>> switches. Right now, all the words were part of a single text box. To do
>> this, I need to create 5 different text boxes and make them button
>> symbols? Perhaps if I just use the words as links, I can dispense with
>> the buttons all together... eh?
>>
>> >The frog, too, is cute but not relevant to your site or theme. I think
>> >your visitors will be better rewarded, and more inclined to wait, if you
>> >give them some material that increases their knowledge of the company.
>>
>> Good idea, I was just playing...and having some fun...
>>
>> >Text, if you limit the number of fonts used, consumes very little file
>> >size. If you stick with the frog, give the viewer a way to turn off the
>> >sound, or have the sound fade and disappear after the first
>three or four
>> >"boings."
>>
>> If you loop the sequence, the sounds auto restart... right? So if an IF
>> Frame Is Loaded loop is taking place, how do you avoid the sound
>> restating?
>>
>> >
>> >Hope this helps. What you are doing is complex and requires a
>> lot of tools
>> >and tricks, so keep at it.
>> >
>> Thanks again.
>>
>> Jeff
>>
>>
>> Peterson Sales
>> Web Design and Marketing
>> 410 Woodland Ave.
>> Grove City, PA 16127-1824
>> http://www.PetersonSales.net
>>
>> Tel. 724-458-4160
>> Fax. 724-458-7169
>>
>> ICQ 19112253
>>
>>
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  FLASH: your advice, Christian Young

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