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Subject: Re: FLASH: Graphics 'wilting'
From: Helen Triolo
Date: Wed, 24 May 2000 17:08:29 +0100

I bet you're right, Catherine, about the rotating causing the problem (I
guess the combination of rotating and masking would make it look like
it's wilting instead of just shrinking, which is what rotate does --
yes, it's a bug). Anyway, if that's the problem (mc shrinking when
rotated), the fix is just to add an extra 2 lines to set xscale and
yscale back to 100 after doing the rotate.

Regards,
Helen
----------------------------------------
helen triolo � http://i-technica.com
designerati-technica [dot] com � 301-424-6037
----------------------------------------

Catherine Kunicki wrote:
>
> Hi. In vague memory somewhere, there was discussion of a bug in flash
> rotation. If you rotate 360 degrees, the graphic would also scale. The fix
> was not to rotate 360, but 359 degrees, I think. Don't take my word for it
> though - do a search at macromedia or other flash tech info sites for
> rotation bug.
>
> Catherine
>
> ----------
> >From: Chad Kraeft <chad [dot] kraeftatwcom [dot] com>
>
> > Has anyone else experienced problems with graphics 'wilting'? Example: I
> > designed a "gauge" that takes three outside variables: hours = gauge level,
> > range = highest value listed, max = red zone. The red zone is a MC of a red
> > semi-circular stripe that get's rotated and has the unused portion masked.
> > The scene timeline itself is only 4 frames long and loops indefinitely.
> > After awhile, the red zone MC begins to morph, wilting the ends in toward
> > the middle of the scene (a function that has absolutely ZERO basis for
> > occuring within any part of the .fla...).
> >
> > So, any ideas out there?
> >

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Replies
  Re: FLASH: Graphics 'wilting', Gregg Caines

Replies
  Re: FLASH: Graphics 'wilting', Catherine Kunicki

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