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Subject: RE: FLASH: Graphics 'wilting'
From: Branden Hall
Date: Wed, 24 May 2000 20:14:05 +0100

The URL is dead.. it sounds like the good ol' rotate bug though...

Make sure that if the rotation is being done to the object is done with
script that you int() the value of the rotation first, or wierd things
happen.

-= Branden J. Hall
-= Multimedia Developer/Instructor
-= Fig Leaf Software - "We've got you covered!"

-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Chad
Kraeft
Sent: Wednesday, May 24, 2000 2:48 PM
To: flasheratchinwag [dot] com
Subject: RE: FLASH: Graphics 'wilting'


The rotation isn't a full 360 in my file, it shifts a max of 180... But
even if values never change, the graphic begins to collapse in upon itself:
it stays the same apparent size, but the ends begin to fold together in a
way that I cannot explain with scaling...

I threw both out on the net for anyone to take a look at if they would:
http://www.ivory-tower.net/gageloaded.fla
http://www.ivory-tower.net/gageloaded.swf


-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Gregg
Caines
Sent: Wednesday, May 24, 2000 10:25 AM
To: flasheratchinwag [dot] com
Subject: Re: FLASH: Graphics 'wilting'


I've missed most of this thread, so excuse me if I'm
blabbing irrelevantly...

Since you're rotating 360 degrees, I assume it's for the
purpose of a rotation tween, because otherwise, it
seems pointless (an object looks the same at 0 degrees
and 360 degrees).

If it is a motion tween that you are trying to do, then
don't rotate the MC at all. Go to the motion tween
settings, set it to rotate clockwise or counter-clockwise
and tell it to rotate 1 time (or more if desired).

It sounds like you want the rotation to be based on
actionscript though, BUT this way would work for that
too...

I've done something similar at
http://www.neometrixsystems.com/flashclock.html
(it uses FSCommand with JS, for those with browsers
that support it). The background is a large disk that
rotates to show the current time of day (set your system
time to another time and hit refresh if you don't believe
me). The disk is rotated in the manner I described above
(over 360 frames) and I use actionscript to 'tell target' it
to the correct frame based on a function I wrote to change
the current time to a value from 0 to 360.

Anyway... I hope this does more than just add confusion
to the good suggestions so far...

---------------------------------------------------
Gregg Caines
n e o m e t r i x systems inc.
http://www.neometrixsystems.com
gcainesatneometrixsystems [dot] com

From: "Helen Triolo" <designerati-technica [dot] com>

> I bet you're right, Catherine, about the rotating causing the problem (I
> guess the combination of rotating and masking would make it look like
> it's wilting instead of just shrinking, which is what rotate does --
> yes, it's a bug). Anyway, if that's the problem (mc shrinking when
> rotated), the fix is just to add an extra 2 lines to set xscale and
> yscale back to 100 after doing the rotate.
>
> Regards,
> Helen
> ----------------------------------------
> helen triolo � http://i-technica.com
> designerati-technica [dot] com � 301-424-6037
> ----------------------------------------
>
> Catherine Kunicki wrote:
> >
> > Hi. In vague memory somewhere, there was discussion of a bug in flash
> > rotation. If you rotate 360 degrees, the graphic would also scale. The
fix
> > was not to rotate 360, but 359 degrees, I think. Don't take my word for
it
> > though - do a search at macromedia or other flash tech info sites for
> > rotation bug.
> >
> > Catherine




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Replies
  RE: FLASH: Graphics 'wilting', Chad Kraeft

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