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Subject: | Re: FLASH: two ways of defining movie clip? |
From: | Dave Hollinden |
Date: | Tue, 17 Nov 1998 18:15:39 +0000 (GMT) |
At 10:27 AM 11/17/98 -0500, you wrote:
>Symbols are not only reusable but their behaviour can also be changed
>for an Instance. Say you have a Movie Clip and you want to use frame 5
>of that Movie Clip as a still graphic. There is no need to create a new
>symbol. Simply drop a new copy (Instance) of the Movie Clip where you
>want it and change its Behavior to Graphic. In the Instance properties
>also change First Frame: to 5 and select Single Frame:.
>
>----------- -----------------------
>John Croteau croteauerols [dot] com (mailto:croteauerols [dot] com)
John,
Could you go into more detail here? I understand that if I need a still
graphic I would use an instance with its Behavior set to graphic. But how
do I know when I need movie clip behavior? I have a vague interpretation
that says when I want it to "be like a movie, with its own actions and lots
of layers and sound", then it should be a movie clip. But what about
relatively minor things such as a pair of moving lips used for lip syncing
dialog, or a pair of running legs? Should these be movie clips, or
symbols with graphic behavior that are animated?
Dave Hollinden
Audio Engineer
Jet City Studios, Seattle
dhollindenjetcitystudios [dot] com (mailto:dhollindenjetcitystudios [dot] com)
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Replies
Re: FLASH: two ways of defining movie cl, John Croteau
Replies
FLASH: two ways of defining movie clip?, yuri
Re: FLASH: two ways of defining movie cl, John Croteau
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