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Subject: RE: FLASH: actions: stopping ALL sounds help
From: a.r.t.i.s.t.i.e.k.e.m
Date: Thu, 18 Nov 1999 01:16:48 GMT

The solution to this is simple! Make a new swf and put your sound in the
first frame. From within your main movie you can load this music swf with
the "load movie" action! You can make a button for loading this swf as well
as unloading this music swf!

-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Edward
Cossette
Sent: Wednesday, November 17, 1999 8:46 PM
To: flasheratchinwag [dot] com
Subject: FLASH: actions: stopping ALL sounds help


I just realized that a button action I was using to "stop all sounds"
actually only stops the current sound playing in the movie; the sounds kicks
in again later when the timeline reaches another sound event.

Am I doing somethign wrong or is that just the way it is? Is there any
solution to this? As you can imagine, it's worse to have the sound kick
back in when the user thinks it's off (especially in this case where my
second sound is rather dramatic) than it is to have no sound off option at
all. At least this gives the user a chance to volume off their speakers if
they don't want the sound rather than being surprised later.


--Edw
_________________________

Edward Cossette
Senior Multimedia Developer
T H I R D M I L L E N N I U M P R E S S

cossetteat3mp [dot] net
804.293.7043



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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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"The Worlds largest Internet Audio & Video Event"
December 7 - 9, San Jose Convention Center, California

Reserve your space today at http://www.streamingmedia.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Replies
  FLASH: actions: stopping ALL sounds help, Edward Cossette

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