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Subject: Re: FLASH: HOOOOOOWWWWW???
From: 2Nerotik
Date: Fri, 26 Nov 1999 19:21:06 GMT

1st KeyFrame
Label: Loop
Contents: Counter
Actions: Whatever actions need to get Variable from DB

2nd KeyFrame
Label: None Needed
Contents: Counter
Actions: Whatever actions need to get Variable from DB
Go To and Play ("Loop")

Place Said KeyFrames in MC.
Place MC on own Layer.
Increase num of frames on Layer till end of Movie.
Give MC instance Name.
Actions: Tell Target to MC

At 08:23 AM 11/26/99 -0200, Rafael Faria wrote:
>The problem is.... how to do this script?
>
>
>>If you have the counter part figured out the rest is easy.
>>
>>Just stick the part that displays the counter on screen in 2 keyframes.
>>and create a loop.
>>
>>If you want it displaying through out the whole move stick the 2 KeyFrames
>>into an MC and put the MC on it's own time line with enough frames (not
>>Keyframes)
>>to cover the length of the movie.
>>
>>As long as the 2 Keyframes loop, they continue to make calls to the DB
>>and display
>>the most current variable. So withing seconds of someone hitting the page
>>the counter
>>updates your screen.

.oOo.
|| All those who believe in psychokinesis raise my hand.
||
|| Addicted 2 Swing ---> http://www.nisa.net/~2nerotik/
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Replies
  Re: FLASH: HOOOOOOWWWWW???, Rafael Faria

Replies
  Re: FLASH: HOOOOOOWWWWW???, 2Nerotik
  Re: FLASH: HOOOOOOWWWWW???, Jerry Sullivan
  FLASH: 100% Flash-movie in browser windo, Stiv-Dick nv3
  Re: FLASH: 100% Flash-movie in browser w, Phil Ward
  FLASH: HOOOOOOWWWWW???, Rafael Faria
  Re: FLASH: HOOOOOOWWWWW???, Rafael Faria

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