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Subject: | Re: FLASH: Help needed: hierarchy in flash construction |
From: | John Croteau |
Date: | Thu, 15 Oct 1998 00:24:30 +0100 |
Hi Laura,
> >I'm working on a specific Flash site. I have to make a funny bottle,
> >like you see on my site:
> >http://www.drayer.com/web
> >But if I change the color of the base element, It will change
> >the color of all my bottles.
> I'm a newbie, so take anything I say with a grain of salt or a bottle even
> :) but wouldn't it work just as well to make the base elements into symbols
> and then modify instance to change the colors? i sorta got the impression
> that saved space in the output too, but i prolly don't know what i'm talking
> about :).
Yes, this is the correct structure make sure the underlying objects that
need to be changed (in this case color) need to be symbols that will be
reused in creating different versions of the bottles.
To change color use color tween on the components that need to be
changedand recombine into a new bottle symbol that is composed
completely of symbols.
----------- -----------------------
John Croteau croteauerols [dot] com (mailto:croteauerols [dot] com)
------------- -------------------------
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Replies
Re: FLASH: Help needed: hierarchy in fla, Laura Mollett
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