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Subject: Re: FLASH: ARCANE UPDATE
From: Steve Couture
Date: Sat, 17 Oct 1998 17:04:34 +0100

>
>I agree with Wayne here. To have such a creative and thoughtout project
>as ARCANE ignoring the "frontend" is lethal to your exposure with such a
large
>movie.
>If ARCANE was as creative with a "loader" preseantation as the movie itself
you
>would have a masterpiece and probably a more successful response.
>
>Also after I finally got it DLed I played it for about 15 minutes only to
get
>irritated and confused so I left. The artwork is top notch and fantastic
but the
>design paradigm
>lacks a great deal. To apply a "dummy" "active" button state to the whole
screen
>with smaller active states is a mistake in my opinion. If you want "dummy"
>objects that
>dont do anything, create _One_ symbol button and place it on every object
in the
>scene triggering "oh thats not it" type of audio MCs. With a hand on the
complete


Im not sure about this.... We dont want that the player click everywere to
finnaly find the way without thinking... We want that the players Think
before click... But for dummies users we could add a HINT KEEPER... That
could help the player to find solutions but it could advance the time and
wakeup THE MONSTER :)..... What you think about this??? Is this a
interresting solution for dummies???


>Who's the illustrator for the artwork? A 10 on the artwork!
>


The illustrator where artists from Sarbakan.... For backgrounds they
converts "REAL PAINTERS" to photoshop!! The results where better than
converting "PHOTOSHOP USER" to "REAL PAINTER" :) hehehe!!

>Of course this is my 2.
>
Thanks for your comments... they help us to have a better product!!

BYE

Steve


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Replies
  Re: FLASH: ARCANE UPDATE, David Gary

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