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Subject: | Re: FLASH: sound loops and stop buttons |
From: | Daniel Atanasovski |
Date: | Mon, 19 Oct 1998 20:13:26 +0100 |
Marc,
how do I deal with different scenes? The music keep starting over and
over everytime are come in to the scene that has the movie simbol. So
after I come back to the my main scene that has the movie simbol
(button) that stops and plays the music, I get multiple music clips
start playing.
Thanks for all your help,
Daniel.
Marc Hoffman wrote:
>
> At 03:52 PM 10/16/98 -0800, you wrote:
> >
> >Hi everyone- I'm working on a segment of my site done entirely in flash.
> >I'm new to flash and cant find answers to two things. One is how do I get
> >the music to loop continuously, as opposed to setting the amount of times
> >it repeats?
> >Second, I want to put a button on my site so that people can turn off the
> >music if they wish.
> >James Trexler
> >http://www.higherpowered.com/main.html
>
> James,
>
> There is no "continuous" setting (all for the best, most would agree!). So
> you just need to set a very high number of loops.
>
> Here's my method for controlling looping sound with an on-off toggle button:
>
> FIRST: create a button to associate with the particular sound loop, with
> its up, over, release, and hit states. Exit the button editing window.
>
> SECOND: create a symbol that's a movie clip. Give it three frames and
> three layers.
> In layer 1, place the button in frame one.
> In layer 2, frame 1, place your sound. I start with it off, so frame one's
> "properties" (under the "sound" tab) has the specific sound listed but Sync
> is set to "Stop." Frame two's properties lists the sound, Sync is "event"
> and Loops is set high (I use 999). Effect can be whatever you like. I
> often create a fade in for the first second or two of the sound. (Note: to
> change it so the sound is On by default, just swap the actions of the two
> frames in this layer.) Frame 3 has no keyframe.
> Layer 3 holds frame actions. Frame 1 says "Stop." Frame 2 says "Stop."
> Frame 3 says "Go to Frame 1."
> Now put the playback head over frame 1 and double click the button on the
> stage. Assign it this action:
> On (Release)
> Go to Next Frame
> End On
> Exit the editing window. Place the clip you've just made anywhere on your
> movie stage. It can even move around if you want it to. When the user
> clicks on it, it will either start or stop the sound that has been placed
> in it. It won't affect any other sounds. If you like, you can have two
> versions of the button: one to "Turn Sound On," the other to "Turn Sound
> Off," just place them in the appropriate frames in layer 1.
>
> Marc Hoffman
> _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
>
> View my Flash3 work: <http://www.jps.net/dartfrog/sampler>.
> Play a virtual marimba: <http://www.jps.net/dartfrog>.
> Find out where my band performs: <http://www.jps.net/dartfrog/littlebird>.
> Complain about self-promoting email signatures:
> <marchofjps [dot] net (subject: complaint) (mailto:marchofjps [dot] net?subject=complaint)>
>
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Replies
Re: FLASH: sound loops and stop buttons, Marc Hoffman
Re: FLASH: sound loops and stop buttons, David Gary
Replies
Re: FLASH: Projector EXE, Brandon Wolf
Re: FLASH: sound loops and stop buttons, Marc Hoffman
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