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Subject: | Re: FLASH: Main Timeline and MC's |
From: | Cheri Harder |
Date: | Sat, 9 Oct 1999 17:28:04 +0100 |
Hi Jeff
1) I'm pretty sure you can tell target an instance even if it is not an
object that shows up...just type in the path & name. The path is a bit
tricky to get but there are some good resources on JohnC's pages.
2) Do you maybe have another keyframe after the keyframe with the sound in
it (on the same layer?) This will interrupt the sound, I know. Otherwise,
not sure what the problem is on this..
~~~~Cheri Harder~~~~~
Advantage Web Solutions
http://members.home.com/cherica
AdvantageWebSolutionsHome [dot] com (mailto:AdvantageWebSolutionsHome [dot] com)
Jeff said:
> The structure of the Drop down goes something like this:
>
> button tell target plays drop down menu MC frame 2 a stop action frame
> with buttons.
> On the stop action there are 4 buttons.
> One button plays a short animation sequence in the DROP DOWN MC timeline
> and then correctly closes the drop down menu by jumping to Frame one of
> the DD MC "hide"
>
> However, the second button calls another MC named "voice" that plays a
> short speech and shows text. At the end of this MC, however, it will
> jump back to HIDE on "voice"
> but there seems to be no way to make it jump back to "hide" on DD MC
> [since the DD instance name is not available for call up in the Actions
> palette] and so all the buttons on the DD menu remain dropped down....
>
> THIS is the point where I ran into trouble with a nested MC....
>
>
> AND
>
> When I tried to call up this nested MC from the DD MC, I found that it
> would not play unless I gave the DD timeline enough frames for the
> "Voice" MC to play out [ about 55 frames}.
>
> IS that the norm? I know I have other MC's playing in a main timeline
> in a single stop action frame. In this example, however, it would not
> play, it would just immediately jump to "Hide" [frame 1] of the DD MC on
> button press....
>
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Replies
FLASH: Main Timeline and MC's, Jefferis
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