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Subject: | FLASH: re: Heavy Sound |
From: | Truth and Beauty |
Date: | Tue, 3 Oct 2000 22:06:01 +0100 |
Thanks Chris,
The problem doesn't, however, who show up
where the sound is now. If I put it in a
previous frame, at the beginning where there
are large bitmaps and they are alpha tweened.
Someone suggested making the the bitmaps fade
in and out using brightness and tints instead
of alpha tweens since the alpha tweens are
processor intensive. If I put the sound there
now, the bitmaps fight with the sound in
terms of operating properly.
Also, I wasnt' sure what your question was in
the paragraph quoted below?
Date: Tue, 03 Oct 2000 13:29:01 -0400
From: "Chris Urban" <curbantetrasc [dot] com>
Subject: Re: FLASH: Flasher: heavy sound
Tia,
Nice work! I don't seem to encounter too much
of an audio slowdown here. I
think one would expect a little latitude
considering the graphic nature of
this project. (Mac G3/300, N4.7, Flash 4,
56k) It looks great!
Can I ask a couple other things, though?
On the main part of 'have a beer' the
voiceover comes on around five seconds
before the text appears at the top. At about
this same time, there's a ghost
of an image appearing on the left - there's
the diagram, the bottles moving
to the left, and something behind that?
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FLASH: text editor for clients, Axel Ramos
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