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Subject: | Re: FLASH: Importing Livemotion SWF |
From: | John Dowdell |
Date: | Wed, 4 Oct 2000 21:33:57 +0100 |
At 9:16 AM 10/4/0, Matt Wobensmith wrote:
> SWFs made in LiveMotion don't tend to import well into
> Flash. I'm not sure why - SWFs made by other programs don't
> seem to have this problem.
I heard it was because of some "pixel-doubling bug in the Macromedia Flash
Player 4".
... heck, I read it on Internet, so it _must_ be true.... ;-)
Anne, you should be able to synch audio to visuals in Adobe's Livemotion,
even though it doesn't have the streaming-synch options... the key is to
set a framerate that all your target machines can actually render.
Background: If you set a high framerate, then each machine will try its
best to reach that framerate, and this is the most common cause of seeing
different playback rates on different machines. SWF is different than
QuickTime this way. The best framerate will vary with your content and
target audience, so testing the work as you go along on representative
delivery machines can help achieve synch in pretty much any SWF-exporting
tool. If all machines can reach your framerate, you're set!
Sidenote: One other way to break synch set through a practical framerate is
if the file doesn't stream smoothly... more info's available in the
Macromedia Flash Technotes with keyword "fast start", but this type of
issue is separate from that core easy synching technique.
jd
John Dowdell, Macromedia Tech Support, San Francisco CA US
Search technotes: http://www.macromedia.com/support/search/
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Replies
Re: FLASH: Importing Livemotion SWF, Anne Close
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