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Subject: RE: FLASH: Swift 3D
From: Paul Willoughby
Date: Fri, 1 Sep 2000 17:50:34 +0100

Yeah, I worked out the wire frame thing last night after sending that
mail...doh! Nice effect though.

Paul

-----Original Message-----
From: Henry K [filmpostmanatone [dot] net [dot] au (mailto:filmpostmanatone [dot] net [dot] au)]
Sent: 01 September 2000 05:16
To: flasheratchinwag [dot] com
Subject: Re: FLASH: Swift 3D



> (my one serious gripe about s3d: your objects have to have a fill i.e. you
> can't get the wire frame effect. to do this you have to import it into
> flash, ungroup all the frames, fill in all the lines (not too difficult
with
> the ink bottle), then delete all the fills)

Not quite right. Choose from the export menu outlines or the entire mesh to
render back faces and unselect the fill function to make wire frames.

> I'd add that it's not worth $100 to me. It's a crude
>tool, lacking in basic and useful 3D tools. It is obviously meant for no
>more than spinning logos.

More than unfair comment there. For the money Swift 3D can make complicated
3d animations using a number of different camera's, and the ability to
animate plains. Don't forget the great gradient fill function, which
Illustrate 4/5 doesn't have nor does Vecta 3D Standalone or plug-in for
3dsmax. And last but not least, if you do have access to 3dsmax then Swift
3d will maintain the inherent animated properties of the 3d object.
Definitely, worth the money!

Henry Karjalainen
http://web.one.net.au/~bigjolt









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