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Subject: | FLASH: Calling a function from an instance to change its position |
From: | Paul Steven |
Date: | Fri, 22 Sep 2000 23:34:24 +0100 |
Hi there
I have created a generic function taht when called should move an object
///////////////////////////////////////////////////////////////////////
// Function to move an object in a certain direction at a certain speed
///////////////////////////////////////////////////////////////////////
function Move_Object (passed_Object_Name, passed_Direction, passed_Speed) {
if (passed_Direction=="Right") {
passed_Object_Name._x=passed_Object_Name._x+passed_Speed;
}
} // End of function
I have used trace to check the values of the parameters being passed and
they are all as expected.
Now I have a baddie whose instance is called "Baddie1" that calls this
function passing the values of the three parameters. However it is not
changing the x position of the Baddie.
If I replace the line
passed_Object_Name._x=passed_Object_Name._x+passed_Speed;
with
Baddie1._x=Baddie1._x+passed_Speed;
it works.
However this is unacceptable because I want to use this function to move
several different characters.
Can anyone see why it is not working - I have checked the value of
passed_Object_Name and it is correct
i.e Baddie1
Thanks
Paul
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Replies
Re: FLASH: Calling a function from an in, Not In My Backyard!
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