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Subject: | FLASH: Timer For Powerups in a game - Flash 5 |
From: | Paul Steven |
Date: | Sun, 24 Sep 2000 20:22:36 +0100 |
Hi all
I am making a pacman game.
There are 4 special power ups that the "Pacman" can pick up. If he picks up
one of these powerups, then for a certain time say 5 seconds, all the
monsters become edible.
Ok - here comes the question
Right I guess I am going to have to create some function that starts a timer
and records the time when the timer is started. I then need to keep track of
this timer somehow, and turn it off after the 5 seconds has elapsed. In the
manual there seems to be loads of different date objects - is it one of
these I should be using or do I simply use getTimer(). Where is the best
place to check if the time limit has been reached.
The way I have structured the code is that the Pacman and the baddies have
all their code in an enterFrame clip event
and the game loops on one frame. There are a few functions I keep on the
main timeline that are called by Pacman and the baddies>
http://www.thegamesfactory.f2s.com/Biganimal/Pacman2_6.htm
Any suggestions?
Thanks
Paul
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