[Previous] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: UKNM: a chance to make a difference
From: Robin Grant
Date: Fri, 1 May 1998 04:32:53 +0100

Dear All

I have been asked to pass this on by Kay Henning who is conducting a study
for the Digital Media Alliance

The study is designed to address 2 basic issues -

1. the obstacles which are actively inhibiting the growth of the digital
media sector, and
2. the specific model or models - structures and/or strategies - which
would help overcome these obstacles and enable the sector to flourish.

The full text of the discussion paper is below, and Kay is after all the
feedback/opinions she can get - you'll need to get back to her
(KayHenningatcompuserve [dot] com) by Wednesday 6 May.

lets make a difference

Robin

----------------------------------------------------------------------
Robin Grant, Producer, Brann Interactive
100 Victoria, Bristol, UK, BS1 6HE - http://www.brann-interactive.com/
phone: 0117 914 6260, fax: 0117 914 6125, mobile: 0973 638 390
email: rgrantatbrann-interactive [dot] com, icq: 362763
----------------------------------------------------------------------

DISCUSSION PAPER

THE DIGITAL MEDIA ALLIANCE (DMA) FEASIBILITY STUDY

'MODELS FOR GROWTH THE DIGITAL MEDIA INDUSTRY'

Your views are sought on -

- What you consider the key barriers to the
development of the digital media community and
industry in the UK?

- What vehicle/s, arrangement/s, organisation/s or
forum/s might minimise those barriers most effectively?


DIGITAL MEDIA ALLIANCE

The Digital Media Alliance (DMA) is an association of interested parties,
formed towards the end of 1997, including the ARTEC (Arts Technology Centre)
and PACT (Producers Alliance for Cinema and television) and a group on
independent production companies.

It is in close contact with BIMA (British Interactive Multimedia
Association), the New Media Group in Wales and IMAS (Interactive
Multimedia Association for Scotland). The momentum for DMA arose
out of (i) an awareness of the increasing relevance of digital technology in
music, the arts, television and film production, (ii) discussions following
on from issues raised at The Artist, The Citizen and The Entrepreneur, an
international seminar for the Council of Europe, in London in November 1997,
and (iii) discussions in the Creative Media Sub-Groups of the ITEC

(Information Technology, Electronics and Communications) Panel. This panel
is part of the government's Foresight Programme.

The DMA's first major initiative is to commission a feasibility study which
is focusing on the existing barriers to growth in the industry and how these
may be overcome. It will also recommend an appropriate strategic framework
within which these developments could most profitably take place.

The study is called 'Models for Growth in the Digital Media Industry' and is
being conducted under the direction of ARTEC. It is supported by the
Department of Trade and Industry and the Department of Culture, Media and
Sport and other sponsors.

In order to complete this study the DMA wishes to consult widely. It's lead
consultant has therefore produced this short discussion paper as a 'trigger'
to
group discussions throughout the UK during April and May of 1998.


RESPONDING TO QUESTIONS

In terms of question 1 - what do you consider the key barriers to the
development of the digital media community and industry in the UK? - you may
wish to consider the summary of existing barriers listed below (pages 4 and
5). Do you agree or disagree with this list? Are there critical barriers
not included in this list or barriers included
which you consider to be relatively minor or inconsequential?

In terms of question 2 - what vehicle/s, arrangement/s, organisation/s or
forum/s might minimise those barriers most effectively? - you might want to
think in terms of the following.

Model 1: A Cross-Industry Lobbying Body
- the idea of an industry-wide association of organisations and companies
involved in the broad field of digital and new media. This
association would have a wide remit as an industry advocate with commercial
publishers, the UK government and the European Commission on issues
including industry regulation and terms of trade.

Model 2: Digital Media Commissioning Body
- the idea of a digital media commissioning body or agency which,
possibly in association with the National Endowment of Science, Technology
and the Arts (NESTA), would provide a critical point of coherence, focus and
commissioning momentum in the industry.

Model 3: Digital Media Publishing House
- the idea of a digital media publisher or broadcaster designed to
facilitate product or programme distribution and create routes to market,
both nationally and internationally.

Model 4: Digital Media Investment Fund
- the idea of a specific digital media investment fund to encourage
culturally distinct and culturally diverse new media works, products and
programmes. A specific research and development role might naturally be
added to this model.

Please prioritise your list of barriers and your recommendations for
overcoming these barriers, citing your top 5 obstacles and recommendations.


BARRIERS TO GROWTH

The following presents a summary of the barriers to growth in digital media
in the UK. The issues are grouped under five headings viz. (i) developing an
audience or market, (ii) competitive environment, (iii) prevailing ethos,
(iv) growing a business, and (v) finance and investment.


Developing an Audience or a Market

. there are no obvious commissioning bodies or product development sponsors
for independent producers, thus there is no obvious routes to
recognition in the public domain or the marketplace
. there is no new media equivalent to publishers like Fourth Estate,
independent music labels, the Photographer's Gallery, the new Lottery Film
Funds or Channel 4 which have a remit to promote independent writers,
artists and producers in traditional media
. exactly because digital new media production has been, hitherto, centred
on computers (both multimedia CDs and Internet access has necessitated
relatively sophisticated PCs), its initial development has by-passed
traditional media structures and thus traditional media funding,
development, production, publishing and distribution routes
. the Internet is still an embryonic medium and thus one where it is
difficult to make a substantial profit: understandably, then, commercial
companies are reticent to invest or innovate too heavily where there is no
immediate or obvious return on investment.

Competitive Environment

Critical inequalities exist between the US and the UK in terms of producer
and audience access to the tools and content of digital media, for example:
. the cost of computer equipment is significantly greater in Europe than in
the US
. America Online (AOL), Microsoft Service Network (MSN) and CompuServe (now
owned by AOL) - all American owned - dominate Internet access
. critical issues surround Internet access from digital televisions or
digital set-tops: will we have access to 50 sites selected or controlled by
BIB, for example, or equal access to the 50 million Web sites on the
Internet?
. the cost of European Web access has built in additional costs relating to
telecommunications charges, not experienced by those accessing the Web from
the US, e.g., the key differential being local phone call charges which
apply in the UK but not in the US, and the different costs of digital line
rentals
. Microsoft's dominance of PC operating software worldwide and its close
Internet browser tie-in, Internet Explorer, pose monopolistic threats not
too dissimilar from Hollywood dominance of the European film distribution
business.

Prevailing Ethos

. the psychological distance between the science / computer / engineering /
technical community and the creative / arts community slows both fertile
collaboration and the exploration of creative space between different media
forms
. the dearth of regional venues or forums hampers the hatching / incubating
of new ideas or projects and networking across the creative, financial,
business and academic communities
. the lack of online information resources to find out who's doing what or
what's happening where slows cross-fertilisation: similarly the lack of
electronic venues for showcasing digital prototypes and emerging talent
. there is no co-ordinated UK presence representing independent producers on
the international stage
. existing new media associations or alliances are critically under-funded
. real, big opportunities for learning across traditional media boundaries

are not created: no one has a national role to facilitate this
cross-fertilisation.

Growing a Business

. independent producers are largely dependent on one-off commissions where,
like independent television producers, existing business practice is for the
commissioning body to retain intellectual rights to the work
. a product or work of art which is digitally conceived, composed,
marketed, distributed and 'consumed', i.e., where it may have no physical
existence whatsoever, means it particularly vulnerable to software 'piracy',
especially where legislation is not well developed
. the returns on investment required by venture capitalists have placed
small, embryonic digital industries under financial pressure in a volatile
and unformed marketplace: typically this has resulted in new media ventures
being hoisted on their own 'hype petard' and going to the wall, or being
overly focused on financial performance.

Finance and Investment

. financial bodies and business advice agencies tend to be uninformed of the
particular issues faced by business development in digital
media, e.g., dynamism and fluidity of the market, the nature of competitive
advantage, issues concerning intellectual property rights, where added value
resides
. it is exceptional for such banks and business links to have an informed
individual across the issues facing developers, producers and independent
publishers of digital media
. existing regional funds and sources of venture capital tend to focus on
digital technology rather than digital content
. this traditional caution of the UK investment community is compounded in
digital media where the work or product may never have a physical existence
at all, i.e., the company's assets are entirely intangible.


STIMULATING DISCUSSION


The following questions may be useful in stimulating discussion:

- how can cultural and artistic vitality be sustained and enhanced in a
digital world?

- how can the UK grow large integrated digital media companies and
microbusiness partnerships with strategic leverage and international
'clout'?

- how can emerging European companies preclude cultural dominance and
ownership control by large American content companies?

- what sources of targeted financial investment - private and public -
need to be in place as a catalyst to growth in this area?

- is there a need for a sponsored agency which would commission and
distribute interactive content enabling the UK to compete at a
global level?

- how can these developments mesh with, and complement, related developments
like the National Endowment for Science, Technology and the Arts (NESTA),
the National Grid for Learning, the Information Society Initiatives and the
work of the DCMS (Department of Culture, Media and Sport) Creative
Industries Taskforce?

You may also wish to visit the discussion forum at

http://www.interaction2.org.uk/
This website is based on the Interaction2 workshop event which was held at
Brighton on 26-28 March. It was called 'Driving the Digital Economy' and
was sponsored by the Department of Trade and Industry, the Office of Science
and Technology, and the Foresight Programme. It was designed to stimulate

discussion around the theme of 'How the UK can build a viable and
sustainable digital media economy over the next five years?'.

Kay Henning
Lead Consultant
DMA Feasibility Study
7th April 1998



Replies
  Re: UKNM: a chance to make a difference, Steve Johnston

[Previous] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]