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Subject: | Re: FLASH: LOSE ANIMATION CAPABILITY AFTER SETTING PROPERTY OF SYMBOL |
From: | David Doull |
Date: | Tue, 11 Apr 2000 03:24:56 +0100 |
>
Hey,
I think I may have hit this problem as well. - or at least something similar.
I found that if you have a movie clip that contains a motion tween with a named movie clip and wish
to use action script to change the properties it kills the motion tween.
eg: ball moves from point a to point b using a motion tween. At point A the ball is named 'balla'.
If you then try to change the properties of balla using a set property the ball will nolonger motion
tween.
I guess this is because of how flash handles references to instances to objects from the library in
tweening.
My solution was to move the ball programatically - ie: with x-position, y-position
regards David
davidartifactinteractive [dot] com [dot] au
>
>
> Hi Michael,
> I'm not sure what the problem is but there shouldn't be a problem
> animating
> a graphic if you change it's alpha property. What do you mean by
> animate? You
> can't really animate a symbol on the main time line except to tween
> it...move, rotate, etc.
> What exactly are you trying to do that isn't working?
> Karin
>
> > Hello,
> > Apparently, when you set a property, such as alpha, you lose the
> ability
> > to animate the symbol in the timeline. This seems analogous to
> setting
> > the puppetSprite to true in Director which places control over the
> > sprite from the timeline to lingo.
> >
> > How can I allow a symbol to be animated on the timeline once I set
> it's
> > alpha? Even after setting it back to 100.
>
> ------------------------------
>
> End of flasher-digest V1 #2826
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