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Subject: Re: FLASH: Getting vector 3d logo rotations into Flash
From: David Gary
Date: Tue, 5 Jan 1999 23:06:24 GMT



Imagelnkataol [dot] com wrote:

> In a message dated 1/5/99 4:10:07 AM Eastern Standard Time,
> stephen [dot] duckatnqo [dot] com writes:
> Hi
> > The
> > site credits suggest that the rotating objects were all created in 3dStudio
> > Max and then somehow ported over into to Flash.
> Yes, 3d studio Max does export vector graphics, When you make your logo, or
> whatever, When you render, a menu comes up, at the bottom, check the "Save
> File As..." checkbox, then, save it as a vector graphic, i am not sure exactly
> what the extension is, and then Render it, and import to Flash3.
> Also...If you are doing the tracing method to get 3d rotations...you might try
> importing the series of JPG's or whatever, the go to Modify> Trace bitmap on
> every image, then you can delete the .jpg's and it will make the file size
> smaller.

not exactly,

>
> I think i am right on all of this, if not, please correct as needed

Ok,

Matinee's site 3D logos where painstakingly traced over using Flash3's tools (line
and gradient fill) frame by frame. Flash's "BMP trace" function was _not_ used.
The icon was created in Max and imported as BMP sequence. The images where _not_
imported as .ai(vector). Flash does not except .ia from Max. The only .ai excepted
from FLash is from Adobe Illustrator.


-DG-


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  Re: FLASH: Getting vector 3d logo rotati, Imagelnk

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