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Subject: | RE: FLASH: Array resizing... |
From: | Dave Hollinden |
Date: | Fri, 14 Jan 2000 17:13:25 GMT |
The entire movie runs at the same frame rate, including movie clips and
Loaded movies. So I don't believe it makes any difference if the actions
are on the same timeline as the animation or not. For the main timeline and
all movieclips and loaded movies, all of the actions in their current frame
must get executed before they can all go on to their next frame. Ain't that
so?
Dave Hollinden
Web Design Team Lead
dhollindensonicfoundry [dot] com
-----Original Message-----
From: Nathan Dicken [ndickenfusionary [dot] com (mailto:ndickenfusionary [dot] com)]
Sent: Friday, January 14, 2000 6:49 AM
To: flasherchinwag [dot] com
Subject: RE: FLASH: Array resizing...
Dave and Miles,
Good point. The animation can't go on to the next frame until all actions
have been completed - this being if your animations are on the the same
timeline/movie clip as the loops. However, if you need to have animation
running at the same time you can just bury them in a different movie clip.
Then you can have whatever animations you want running when loops or other
scripts are going at the same time. Depending on how much animation is
occuring, this might have no effect on the speed of your loop or it could
go as far as slowing your loop down drastically.
Nathan
>The animation can't go on to the next frame until all actions in the
current
>frame have been executed.
>
>Dave Hollinden
>Web Design Team Lead
>dhollindensonicfoundry [dot] com
>
>I agree. Loops are fast in Flash. Haven't done any tests, but do you know
>if during the execution of a loop animations continue?
>
>
>
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