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Subject: Re: FLASH: Sharing resources over scenes
From: Karin Christensen
Date: Thu, 6 Jul 2000 19:49:40 +0100

This is my personal preference, but I think you will save yourself
alot of headaches if you learn to use movie clips (mc's). You can
create a fairly complex movie with a short time line, tell targeting
is simpler and it will be easier to revise later on, which, trust me
you will want or need to.

Just my $0.02,
Karin

> A long time ago I read on the list that using scenes to organize
your movies
> wasn't a good idea because it increases file size. If I remember
correctly..
> the post said that symbols are not shared from each scene...so if
you put a
> bitmapped image on the stage in scene one, then convert to a symbol
and use
> it in scene two... it would increase the file size.
>
> I'm starting a project and the structure would be best for me to use
3
> scenes and share symbols between scenes... but I don't want to pay
the
> penalty of increased file size due to using scenes. I suppose I
could put it
> all together in one scene but it might result in a very complex
timeline.
> Breaking it into 3 scenes would be much easier to manage. I ran a
simple
> test of where I created two identical files with the exception of
one of
> them having two scenes. I didn't see any difference in file size in
the
> resulting swf.
>
> Am I missing something here? Just what are the penalties of using
scenes?
>
> Thanks in advance
>
> Alan



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  Re: FLASH: Sharing resources over scenes, ifx

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  FLASH: Sharing resources over scenes, ifx

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