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Subject: | Re: FLASH: Multiplayer / multiuser appz in flash (OT: performance compared with shockwave) |
From: | Terry R. Schussler |
Date: | Tue, 18 Jul 2000 03:48:30 +0100 |
At 9:44 PM -0400 7/17/00, Jon Williams wrote:
>now that, ladies and gentlemen, is a man who's done
>his homework. And he technologically dissed two solid
>weeks of my work *sigh*
Don't get me wrong - I read through your site (skimmed actually) and
thought you're technique was quite cool! I just want to differentiate
between hacking your way to a solution and utilizing the tools available.
>
>hats off. he's probably right.
>
>Terry, can you furnish some hard statistics?
>Like, let's say I have four users, each with an x/y value
>that the other three players need to share, as often as possible.
>Can you get me real-world data on how many "data-frames"
>you can get using this technique end-to-end? i.e. how many
>full updates for each player from flash, to flash per
>(let's say) minute? and no on-the-LAN stuff either...
>all the way across the net *grin*
This is really hard to do because there are so many latency factors. I
just testing sending messages from my connection in Minneapolis (I'm
travelling) to my server in San Francisco and the average *round-trip* for
a message is in the 400ms range. The amount of data I send or the
frequency has minimal impact - perhaps increasing the roundtrip time to
700ms. Making the initial connection to the server and logging in took
about 2 seconds.
We've testing using 50-200 connections but I know that other have used more.
>btw, there is a non-peer-to-peer multi-user shockwave implementation.
>i.e. one WITH a server? got thruput data on that too? pretty please?
Note that in my previous email I was talking about peer-peer *on the same
machine* - which is nearly instantaneous and certain damn faster than using
js. The data above is based on using a server. A more normal peer-to-peer
connection would probably be as fast or a little faster than using a server
depending on the number of "peers" and the load on the peer host.
The multiuser features of Shockwave are certainly fast enough for any chat
experiences, but I wouldn't rely on that for "twitch" games. You might
look into the RTIME Xtra (plugin for Shockwave/DIrector) by visiting
http://www.rtimeinc.com/ if you need more rapid messaging for games.
Again, the point here is that Shockwave using embedded Flash media seems to
be a really powerful solution for multiuser experiences.
Regards,
Terry
--
...---===| Terry R. Schussler |===---...
...---===| DIA Chief Investigator |===---...
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Replies
Re: FLASH: Multiplayer / multiuser appz , Jon Williams
Re: FLASH: Multiplayer / multiuser appz , Jon Williams
Replies
FLASH: Multiplayer / multiuser appz in f, Webmaster
Re: FLASH: Multiplayer / multiuser appz , Terry R. Schussler
Re: FLASH: Multiplayer / multiuser appz , Jon Williams
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