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Subject: Re: FLASH: Multiplayer / multiuser appz in flash (OT: performance compared with shockwave)
From: Jon Williams
Date: Tue, 18 Jul 2000 02:57:41 +0100

now that, ladies and gentlemen, is a man who's done
his homework. And he technologically dissed two solid
weeks of my work *sigh*

hats off. he's probably right.

Terry, can you furnish some hard statistics?
Like, let's say I have four users, each with an x/y value
that the other three players need to share, as often as possible.
Can you get me real-world data on how many "data-frames"
you can get using this technique end-to-end? i.e. how many
full updates for each player from flash, to flash per
(let's say) minute? and no on-the-LAN stuff either...
all the way across the net *grin*

that, would make you my hero. We can put it out on the
table and see how it stacks.

Then we can talk about ease of implementation etc...but
what most people want to know right now is "how fast?"

btw, there is a non-peer-to-peer multi-user shockwave implementation.
i.e. one WITH a server? got thruput data on that too? pretty please?
-jon

"Terry R. Schussler" wrote:

> At 10:31 AM +0200 7/13/00, Webmaster wrote:
> >Hi!
> >
> >Can someone give me good examples (URLs) of multiuser applications done in
> >Flash?
> >Games, chats, ...
> >Did any of you made some multiuser apps? Caveouts, ...
>
> Aaron:
>
> I know that others have posted on this. If you want a maximized multiuser
> experience today, one should strongly considering wrapping a Flash movie in
> Shockwave to leverage the much more extensive functionality of Lingo
> scripting and tightly integrated server components such as the free (with
> Director 7/8) Shockwave Multiuser Server.
>
> We just opened up http://www.director8.com/ where we were able to
> completely bypass a number of browser plug-in to Javascript compatibility
> issues (aka complete non functioning in some browsers) by using a group of
> multiuser Shockwave movies which interconnect on a peer to peer basis in
> the browser via the Multiuser Xtra. We're talking high-speed, sustained
> peer connections with *no server* at all.
>
> The interface for one of the movies is almost entirely Flash but leverages
> Lingo for extra functionality - not even worth kludging via slow CGI or
> weirdo plug-in<->js<->java communication models (which will definitely work
> in very limited configurations.)
>
> One might even argue that there are more multiuser capable Shockwave users
> than Flash users when you net out the Flash enhanced browser installs which
> won't support Flash<->js communication.
>
> I think that there is major leverage to be found working the *combination*
> of Flash and Shockwave - rather than forcing the mindset of either/or.
>
> We're writing up a case study on the implementation method for our site
> which will be posted there next week.
>
> Rock on,
>
> Terry
>
> --
>
> ...---===| Terry R. Schussler |===---...
> ...---===| DIA Chief Investigator |===---...
>
> on visitWebsite yourSelection
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> #directorIntelligenceAgency: "http://www.director8.com", \
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> gotoNetPage coolSites.yourSelection
> end visitWebsite
>
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom
www.flashforward2000.com
Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
1.877.4.FLASH.4 or (1.805.640.6679 outside the US and Canada)
Register before June 30 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  Re: FLASH: Multiplayer / multiuser appz , Terry R. Schussler
  FLASH: How would you do this?, David Doggett

Replies
  FLASH: Multiplayer / multiuser appz in f, Webmaster
  Re: FLASH: Multiplayer / multiuser appz , Terry R. Schussler

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