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Subject: | Re: FLASH: symbol instances problem |
From: | Marc Hoffman, Poison Dart Frog Media |
Date: | Tue, 13 Jun 2000 23:41:23 +0100 |
At 11:26 AM 6/13/00 , you wrote:
>you could make it a movie
>clip instead of a graphic symbol then have different text elements on
>different key frames (within the mc) with stop actions and a label.
>Then you can give each mc on the main time line a different instance
>name and tell target from a frame or button depending on what you are
>doing, to stop on the frame in the mc which has the text you want to
>show.
You can also set the definition of each instance to "graphic" and choose
which frame to display. Also, be sure that whatever graphic elements are
common to all "versions" appear in an ininterrupted layer (no keyframes) or
are converted to a nested symbol before adding keyframes.
>This would reduce the number of symbols you need.
>Just a thought,
>Karin
>
> >
> > Can text placed in graphic symbols in the library be changed to be
> > different in each instance?
> >
> > In other words (example) can you make a symbol be a square with "A"
>inside: [A]
> >
> > And then in each instance change the "A" to be B, C, D, E, F etc.,
>to
> > make a series of keys that match some text elsewhere?
> >
Marc Hoffman
Poison Dart Frog Media
Flash portfolio: http://www.dartfrogmedia.com/portfolio
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Replies
FLASH: symbol instances problem, Ray Weisling
Re: FLASH: symbol instances problem, Ray Weisling
Re: FLASH: symbol instances problem, Karin Christensen
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