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Subject: | Re: FLASH: to John Cr... stop action & general sound ?s |
From: | John Croteau |
Date: | Sat, 13 Mar 1999 19:59:54 GMT |
Hi Jeff,
> >If you want a Movie Clip to determine the play time put
> > a stop action in the frame of the MC, put a blank keyframe
> > following the frame of the MC on the main timeline.
> > Now, the Movie Clip will play while the main
> >timeline is stopped. If you want the main timeline to start
> > again use a frame action in the last frame of the MC with a tell
> > target to the next frame on the main timeline.
> >Tell Target Target: /
> > Go to Next Frame
> >End Tell Target
> Thanks for your help. I am starting to get the picture. I thought the
> sound was determining the length of main timeline's play time.
If you set sound to Start or Event it will play on its own timetable
independent of the main timeline or the MC it is in. If set as Sream
then it wlll play based on the timeline it is on (main or MC).
If you want a sound to stop when the timeline finishes use Stop (SYNC)
in the Sound Frame Properties.
> If I understand you correctly, I put a stop action in the
> main timeline's frame where the MC starts??
Yes, a Movie Clip will start to play by default on its own timeline as
long as it exists. Putting a stop action on the main timeline stops the
progress on the main timeline and would hand off the action to the Movie
Clip. You could also have both running doing different things.
> What I did was extend the main timeline long enough to cover the full
> number of frames in the MC so that the MC would play simultaneously
> with the main timeline.
This is not neccessary.
> Now where I got confused was that although I had enough frames in the
> main timeline, the MC did not play completely in the TEST mode, but got
> clipped until I extended it to the point where the MC actually plays
> through 3 full times...
If you Stream sound and do not allow enough frames for the sound to play
completely then the timeline it is on will loop by default and start
playing the sound again. Say the sound plays for 3 seconds and you have
the timeline set for 2 seconds then the sound will play for 2 seconds
come to the end of the timeline, loop back to the beginning and play the
sound from its beginning again for 1 second. Even more annoying is that
there is a gap that takes place while the Stream Soond is restting and a
delay before the sound and graphics start to play again.
You can stop this default loop of Stream sound by using an appropriate
Go to action in the last frame of the Timeline where you have the
Streaning Sound. This looping could be the cause of crashing that some
people have reported when large (long) sound files are used.
> I thought Flash was supposed to recognize WAV on a Mac?
AIFF on Mac Wav on PC. It is easy to convert between the two before
importing into Flash.
----------- -----------------------
John Croteau croteauerols [dot] com (mailto:croteauerols [dot] com)
------------- -------------------------
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FLASH: to John Cr... stop action & gener, Jefferis
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