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Subject: | Re: FLASH: RE:"Client from hell", what NOT to do. |
From: | Olympic Health Management Systems |
Date: | Fri, 19 Mar 1999 18:49:33 GMT |
David & everyone....can someone supply or at least point to a good resource
of a "general" contract that can be used in such situations. Like you said,
many of us are so concerned with the artistic aspect of design, that
legalities, etc...sometimes are not addressed fully. I would like to learn
more about this and have a look at some generic, if not actual contracts
being used. Thanks in advance for any help...Tom
At 01:08 PM 3/19/99 -0800, David Gary wrote:
>Mary Brzys wrote;
>
>>Hi group,
>
>>First before I launch into this sorted tale that hindsight is 20/20,
>>and I should have know better.....All I wanted to do was illustrate in
>>Flash. I hope no one else has to deal with someone like this, and if
>>you come across this company: Xtreme Multimedia you've been warned!
>
>>One day I got this call from a friend of a friend "We have a job for
>>you two, it's a Flash Job, for Visteon are you interested?" I said
>>sure, love to! They being Xtreme Multimedia took the job thinking
>>they could do it themselves, but they didn't know Flash and so they
>>contacted us via friend of ours: Spot-Design
>
>>We had a meeting at Xtreme Multimedia's office in downtown Detroit.
>>The meeting went well, they supplied us with a copy of a copy of the
>>original storyboards and they gave us the basic rundown on what they
>>wanted.The client knew some things about Flash already which was an
>>advantage. We were supplied with some source files and an existing
>>FLA. We created a new FLA and used their's as reference.
>
>>I created custom Illustration using their source files as reference.
>>During the course of this project, someone changed the design concept
>> at least 3 times. Pulling out half the Illustrations and wanting
>>different ones in their place. Well that wasn't a problem, the problem
>>was they didn't give me different source files to work from.
>
>>There was a deadline fast approaching and it was moved up by 4 days. I
>>took it on myself, seeing as I didn't want to miss this deadline, to
>>find source files that would make the job work. I also found sound
>>files that work as well, they weren't supplied.
>
>>So now we have a new deadline, and we were told this was the design
>>that we were going to go with. That was 2 days before the deadline.
>
>> Along comes Xtreme Multimedia with the idea "Oh yeah, by the way,
>>they've changed their mind again, they liked the first idea, but with
>>new changes can you change it back? Do you still have the original FLA
>>and could you redraw VEMS using this: It's a copy of the manual to
>>draw it? Here's some more source files, maybe you can use them" We
>>really didn't know what to say after that..........either laugh or
>>scream!
>
>>We pulled an all nighter and re illustrated VEMS to their
>>specifications and navigation. It ran well, and it looked good. Xtreme
>>had asked for the FLA's as backup, so after we talked on the phone and
>>via eMails we would ftp it to them. There was a discrepensy with it,
>>they said they couldn't open it, and would I send it again, she kept
>>saying this....finally I said, "I'll send you the finished FLA when we
>>hit the deadline"
>
>>The deadline was changed at the last minute and Xtreme said, that she
>>was going with the swf file that I had sent prior to the final
>>finished changed swf. I was really confused at this
>>point..........This job seemed like it took a lot longer than it
>>actually did, I don't know why.
>>We learn a lot anyway, a lot about Flash and a lot about some other
>>stuff as well.........
>
>>I didn't find out until 3 days after the job was completed that it was
>>only suppose to be a consulting job for 3 hours, it blossomed into 88
>>hours total. I've have yet to be paid for this job! It's been 91
>>days.....
>
>
>Hiya Mary,
>
>This is a prime example of a situation where the developer had no
>control over the project and lack of professional
>direction. Flash is a new medium, but the business side is still the
>same and shouldnt change much. The internet has given alot
>of people opportunitues that they didnt have before, however more often
>than none, they dont research the business side
>of the application.
>
>Traditional artistic media has either been handled by an agent, but most
>often by a business minded freelance artist.
>You _must_ know the business side of your trade, because if you dont
>and you handle a client like the example above,
>you are hurting the industry as a whole.
>
>First, this client should have been well aware of the developer's
>process and should have been sent forms(contract)
>on exactly what is expected of both parties.
>
>Second, half(50%) of the project's commission should have been paid for
>up front before ANY work was started
>(no exceptions, this shows the developer/designer that the client is
>serious. If the client refuses, move on, because chances
>are, you will have problems getting paid when the project is finished).
>30% of that should be non-refundable due to client changing mind,
>scrubbing project, etc. This protects the developer and his time spent
>and should be stated in his contract.
>
>Clients changing their mind is far from new. Most logo illustrations Ive
>been commissioned for require at least
>5 to 10 examples, not just one. This is a norm.
>In FLash, it should not be a suprise to redesign interface several
>times, however, schematics(how things are to work or "the model" and
>complex animations should be created as storyboard first, If this step
>is overlooked, you can end up with a uge mess and going waaay over your
>client's budget.
>Storyboarding is a quick way to show your client/agency the "vision" of
>the project and gives them a chance of opinion, which
>they ALWAYS have. Storyboarding cuts out "redos" or "start from
>scratches"
>Storyboarding is something most web designers no nothing about since
>they are not animators.
>If the client changes their mind from the original agreed upon concept
>or "vision", then the budget changes and
>most of the time a new contract is drawn up.
>
>The web is a great way for a creative person to grab opportunity,
>however it can also trash the professional standard
>of a particular industry if its not handled professionally. It makes it
>much more difficult to explain to a client what the standard expects by
>the next "professional" that has to clean up an amatuer's mess
>
>The net is 80% people who have Photoshop and a wysiwyg HTML editor
>claiming to be web designers and they're usually the people who have no
>clue about contracts, legalities or handling online identity campaigns.
>This is one reason that there is a stereo type that art and design
>should be free or inexpensive.
>
>> it blossomed into 88
>>hours total. I've have yet to be paid for this job! It's been 91
>>days.....
>
>Not to impune Mrs. Bryz business, but this is a prime example of what
>_not_ to do.
>I dont care if its your brother in law's friend's uncle's buddy. A
>contract should be agreed
>upon.
>
>It has also brought up a good discussion for amatuers to learn Flash
>"Business" which is simply non-existent on this list.
>
>-DG-
>
>
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>
-------------------------------
thomas.moeller
webmaster/marketing-specialist
webmasterohmsystems [dot] com
www.ohmsystems.com
ICQ#31009345
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Replies
Re: FLASH: RE:"Client from hell", what N, David Gary
Re: FLASH: RE:"Client from hell", what N, Russell E. Unger
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