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Subject: Re: FLASH: RE:"Client from hell", what NOT to do.
From: Russell E. Unger
Date: Fri, 19 Mar 1999 19:51:45 GMT

I've purchased a great book...It's something like "The Business Side of
Creative". When I get home tonight I'll send you the exact specifics. It has
a lot of business examples, forms, etc. that should really help you out!

Russ

Olympic Health Management Systems wrote:

> David & everyone....can someone supply or at least point to a good resource
> of a "general" contract that can be used in such situations. Like you said,
> many of us are so concerned with the artistic aspect of design, that
> legalities, etc...sometimes are not addressed fully. I would like to learn
> more about this and have a look at some generic, if not actual contracts
> being used. Thanks in advance for any help...Tom
>
> At 01:08 PM 3/19/99 -0800, David Gary wrote:
> >Mary Brzys wrote;
> >
> >>Hi group,
> >
> >>First before I launch into this sorted tale that hindsight is 20/20,
> >>and I should have know better.....All I wanted to do was illustrate in
> >>Flash. I hope no one else has to deal with someone like this, and if
> >>you come across this company: Xtreme Multimedia you've been warned!
> >
> >>One day I got this call from a friend of a friend "We have a job for
> >>you two, it's a Flash Job, for Visteon are you interested?" I said
> >>sure, love to! They being Xtreme Multimedia took the job thinking
> >>they could do it themselves, but they didn't know Flash and so they
> >>contacted us via friend of ours: Spot-Design
> >
> >>We had a meeting at Xtreme Multimedia's office in downtown Detroit.
> >>The meeting went well, they supplied us with a copy of a copy of the
> >>original storyboards and they gave us the basic rundown on what they
> >>wanted.The client knew some things about Flash already which was an
> >>advantage. We were supplied with some source files and an existing
> >>FLA. We created a new FLA and used their's as reference.
> >
> >>I created custom Illustration using their source files as reference.
> >>During the course of this project, someone changed the design concept
> >> at least 3 times. Pulling out half the Illustrations and wanting
> >>different ones in their place. Well that wasn't a problem, the problem
> >>was they didn't give me different source files to work from.
> >
> >>There was a deadline fast approaching and it was moved up by 4 days. I
> >>took it on myself, seeing as I didn't want to miss this deadline, to
> >>find source files that would make the job work. I also found sound
> >>files that work as well, they weren't supplied.
> >
> >>So now we have a new deadline, and we were told this was the design
> >>that we were going to go with. That was 2 days before the deadline.
> >
> >> Along comes Xtreme Multimedia with the idea "Oh yeah, by the way,
> >>they've changed their mind again, they liked the first idea, but with
> >>new changes can you change it back? Do you still have the original FLA
> >>and could you redraw VEMS using this: It's a copy of the manual to
> >>draw it? Here's some more source files, maybe you can use them" We
> >>really didn't know what to say after that..........either laugh or
> >>scream!
> >
> >>We pulled an all nighter and re illustrated VEMS to their
> >>specifications and navigation. It ran well, and it looked good. Xtreme
> >>had asked for the FLA's as backup, so after we talked on the phone and
> >>via eMails we would ftp it to them. There was a discrepensy with it,
> >>they said they couldn't open it, and would I send it again, she kept
> >>saying this....finally I said, "I'll send you the finished FLA when we
> >>hit the deadline"
> >
> >>The deadline was changed at the last minute and Xtreme said, that she
> >>was going with the swf file that I had sent prior to the final
> >>finished changed swf. I was really confused at this
> >>point..........This job seemed like it took a lot longer than it
> >>actually did, I don't know why.
> >>We learn a lot anyway, a lot about Flash and a lot about some other
> >>stuff as well.........
> >
> >>I didn't find out until 3 days after the job was completed that it was
> >>only suppose to be a consulting job for 3 hours, it blossomed into 88
> >>hours total. I've have yet to be paid for this job! It's been 91
> >>days.....
> >
> >
> >Hiya Mary,
> >
> >This is a prime example of a situation where the developer had no
> >control over the project and lack of professional
> >direction. Flash is a new medium, but the business side is still the
> >same and shouldnt change much. The internet has given alot
> >of people opportunitues that they didnt have before, however more often
> >than none, they dont research the business side
> >of the application.
> >
> >Traditional artistic media has either been handled by an agent, but most
> >often by a business minded freelance artist.
> >You _must_ know the business side of your trade, because if you dont
> >and you handle a client like the example above,
> >you are hurting the industry as a whole.
> >
> >First, this client should have been well aware of the developer's
> >process and should have been sent forms(contract)
> >on exactly what is expected of both parties.
> >
> >Second, half(50%) of the project's commission should have been paid for
> >up front before ANY work was started
> >(no exceptions, this shows the developer/designer that the client is
> >serious. If the client refuses, move on, because chances
> >are, you will have problems getting paid when the project is finished).
> >30% of that should be non-refundable due to client changing mind,
> >scrubbing project, etc. This protects the developer and his time spent
> >and should be stated in his contract.
> >
> >Clients changing their mind is far from new. Most logo illustrations Ive
> >been commissioned for require at least
> >5 to 10 examples, not just one. This is a norm.
> >In FLash, it should not be a suprise to redesign interface several
> >times, however, schematics(how things are to work or "the model" and
> >complex animations should be created as storyboard first, If this step
> >is overlooked, you can end up with a uge mess and going waaay over your
> >client's budget.
> >Storyboarding is a quick way to show your client/agency the "vision" of
> >the project and gives them a chance of opinion, which
> >they ALWAYS have. Storyboarding cuts out "redos" or "start from
> >scratches"
> >Storyboarding is something most web designers no nothing about since
> >they are not animators.
> >If the client changes their mind from the original agreed upon concept
> >or "vision", then the budget changes and
> >most of the time a new contract is drawn up.
> >
> >The web is a great way for a creative person to grab opportunity,
> >however it can also trash the professional standard
> >of a particular industry if its not handled professionally. It makes it
> >much more difficult to explain to a client what the standard expects by
> >the next "professional" that has to clean up an amatuer's mess
> >
> >The net is 80% people who have Photoshop and a wysiwyg HTML editor
> >claiming to be web designers and they're usually the people who have no
> >clue about contracts, legalities or handling online identity campaigns.
> >This is one reason that there is a stereo type that art and design
> >should be free or inexpensive.
> >
> >> it blossomed into 88
> >>hours total. I've have yet to be paid for this job! It's been 91
> >>days.....
> >
> >Not to impune Mrs. Bryz business, but this is a prime example of what
> >_not_ to do.
> >I dont care if its your brother in law's friend's uncle's buddy. A
> >contract should be agreed
> >upon.
> >
> >It has also brought up a good discussion for amatuers to learn Flash
> >"Business" which is simply non-existent on this list.
> >
> >-DG-
> >
> >
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> >
> >
> -------------------------------
> thomas.moeller
> webmaster/marketing-specialist
> webmasteratohmsystems [dot] com
> www.ohmsystems.com
> ICQ#31009345
> -------------------------------
>
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  Re: FLASH: RE:"Client from hell", what N, Olympic Health Management

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