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Subject: RE: FLASH: universal buttons?
From: niklas.almesjo
Date: Tue, 11 May 1999 16:23:13 +0100

I didn't even know you could have actions to all instances of a button. How
does this work? Does an action on the instance of a button override the
"inherited" action and how do you handle the mouse events? Can you set it to
on release?
/Niklas

-----Original Message-----
From: Marc Hoffman [marcatdartfrogmedia [dot] com (mailto:marcatdartfrogmedia [dot] com)]
Sent: den 11 maj 1999 17:02
To: flasheratshocker [dot] com
Subject: Re: FLASH: universal buttons?

At 08:54 AM 5/11/99 -0400, you wrote:
>M
>How does a universal button with text on top create an menu
option? If it
>is one button, you are stuck with one action aren't you?
>Jeff

In this case, a universal button would be a rectangle that
has up, over,
down, and hit states. It reacts as any button. You drag it
onto the stage
and assign whatever actions you want that instance to have.
Nearly all
button actions should be assigned to the button instance,
not in the
editing window for the button.


Marc Hoffman
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
marcatdartfrogmedia [dot] com (mailto:marcatdartfrogmedia [dot] com)
Play a virtual marimba at: <www.dartfrogmedia.com/dartfrog>
(featured
in the book Flash 3 Web Animation by Ken Milburn).
Flash3 samples: <http://www.jps.net/dartfrog/sampler>.


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Replies
  Re: FLASH: universal buttons?, John Croteau

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