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Subject: | FLASH: Davo's Flash tip of the day.(#12) |
From: | David Gary |
Date: | Tue, 20 Oct 1998 04:52:15 +0100 |
Hiya FLashers,
Have alot of graphics in the first few keyframes of your movie and alot of empty
frames that follow giving room for "pausing" or animated graphics? Notice that
the more the empty keyframes behind a graphic the larger the swf file becomes?
If you need "time" or a "pause" after animations during your movies, but
dont want to double the swf size, a good answer might be a "blank frame" Movie
Clip. Simply create your animated symbol(preferably as its own MC) and a "stop"
action keyframe after the animation. At the stop frame add a Movie clip with
nothing but empty frames(the more the frames, the longer the "pause").
At the end of the "blank frame" movie clip add a "tell target"= _level0/"goto
next frame" On the maintimeline where you have the "stop" action keyframe and
the blank MC, right after it place a "play" action keyframe. THis way, the main
timeline stops where all your graphics sit and when the blank keyframe movie
clip finishes its run it with start up the maintimeline again without increasing
the file size.
You can use it over and over down the timeline where you need it instead
of extremely long timelines.
Note: If you have movies loaded in different levels then you need to specify
in " _level? " (Quotes not needed).
I remember in the past someone asking how to "pause" a Flash movie.
HTH,
-DG-
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Replies
FLASH: Scenes versus Labels, Jim Duber
FLASH: Davo's Flash tip of the day.(#11), David Gary
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