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Subject: Re: FLASH: Basic rules of good game design?
From: Steve Rachels
Date: Sat, 4 Sep 1999 22:54:48 +0100

Blew me right off the internet and shut down the computer about 30 seconds
into the actual game.

netscape
not MAC
56.6
----- Original Message -----
From: AX <WebmixeratArtClique [dot] com>
To: <flasheratshocker [dot] com>
Sent: Saturday, September 04, 1999 11:33 AM
Subject: FLASH: Basic rules of good game design?


> Hi all,
>
> I posted a Flash game for testing on the sitecheck news group.
> In this game there are objects that you try to catch, and objects
> that you try to avoid... I've set these objects to come out
> randomly, so on occasion (but very rarely) both objects are
> right next to each other so your only option is to avoid 'em
> all together, thus missing the catch.
> Someone made an interesting point about this...
> "You must give the player a chance to either get a point or lose the
> point"
> and said it was a "game theory" ...
> Well it does make sense now that he mentioned that... but what
> I'd like to find is a list or article of the basic rules of game design
> (like the one he pointed out) Does anybody know where I might find
> something like this? Your help is greatly appreciated.
> And to satisfy your curiosity... here's my game...
> http://www.beatsatwill.com/game/
> Please let me know your thoughts, and of any bugs you find,
> and have fun! Be warned however... the game does contain
> language that some may find offensive! So turn it up!
>
> Thanks,
>
> AX
>
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Replies
  Re: FLASH: Basic rules of good game desi, Jon Bell
  FLASH: BG Music Crackles, Matthew Doyle

Replies
  Re: FLASH: A bug in flash 4, Brad Bechtel
  FLASH: Basic rules of good game design?, AX

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