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Subject: | Re: FLASH: OT: All about the UI... |
From: | John Dowdell |
Date: | Tue, 25 Jul 2000 20:59:23 +0100 |
At 6:11 AM 7/25/0, maxx wrote:
> I'm a smidge concerned about this unified interface that I read
> in your White Paper yesterday. Adobe went through this concept
> quite some time ago,
Actually, Macromedia went through it before that, in 1995... that's when
the desktop tools adopted the Macromedia User Interface (MUI) initiative.
Adobe followed up on it later, but they put it in all their advertising....
;-)
Flash already existed before the FutureWave folks joined Macromedia, and so
each version has become more like the other tools. Dreamweaver and
Fireworks instead consciously broke with the past, using metaphors that web
designers and graphics professionals would be familiar with. They tried new
approaches.
Now that all these tools have a few versions under their belts, it's time
to take the best of each, and merge the interfaces together.
Yes, you're right about finger gestures being critical parts of the daily
workflow. Director 5 took major hits because it was one of the first tools
to rework keyboard accelerators to common standards. In the meantime,
FreeHand's use of customizable shortcuts proved itself, and so upcoming
versions of Flash, Fireworks and Dreamweaver will feature customizable
keyboard shortcut sets.
> All I really want to know is how radical is this change going to be.
> I'm not so worried about Flash, as from the screenshots and
> descriptions, it's a total efficiency makeover. However, is this
> makeover going to radically affect FW and DW in that their interfaces
> will be radically redesigned?
I don't think it'll be totally radical, but I don't yet have screenshots or
examples, sorry... the group announced Flash 5 yesterday, and the others
are at different stages in their cycles right now. Flash 5's panels and
inspectors are much closer to what's already in Fireworks, for instance...
if anything, I'd imagine that Flash would have the largest changes out of
these three.
One of the biggest changes is in Flash's selection model, the sequence in
which you select an object and apply an action to it. Inspectors are very
useful, because they track the current selection: you can query and change
attributes and these changes apply to the current selection. It's a bit
more familiar than the way operations were applied in SmartSketch and
Flash.
(And yes, people here definitely learned from the Illustrator experience!!)
> A friend of mine, also a loyal MM follower expressed his concern
> as this: "I want the UI to reflect the tools, not the corporate image."
Thank goodness... could you imagine if we had that horrid navbar, and the
lower frame with the casino ads, anytime you were trying to work in
Flash...? ;-)
Any change requires feedback... it has to be a correct change, a useful
change. If you're interested in this area, could I ask you to consider the
Macromedia Beta Program, please? Each cycle we do look for trustworthy,
industrious, and concise people to help the devteam shape the tool... if
you're able to make a contribution here, then that would be appreciated,
thanks:
http://www.macromedia.com/support/programs/beta.html
jd
John Dowdell, Macromedia Tech Support, San Francisco CA US
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Replies
Re: FLASH: OT: All about the UI..., maxx
FLASH: flash bug?, Kalin Mintchev
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