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Subject: | RE: FLASH: Preloader/scene problems |
From: | Dan Sobczak |
Date: | Fri, 3 Mar 2000 07:41:48 GMT |
Thanks for the ideas, Cheri...
And yeah, you're right -- I did make the game by referencing labels instead
of frame #s...
I did try doing away with a prior scene preloader and just bumping frames in
the original scene down a bit for either a preloader or an If Frame is
loaded cmd, but I actually received the same result. Go figure.
I've built simple preloaders before in other movies I've done, so this is a
bit of strange one this time...
Guess I'll have to go thru each of my frames one by one and see if I've
overlooked a goto or something...
BTW -- if I just make a completely separate preloader/loop movie and have
that load the actual game .swf, then play the game .swf when completely
loaded, is that a possible alternative?
-Dan
> -----Original Message-----
> From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Cheri
> Harder
> Sent: Friday, March 03, 2000 12:06 AM
> To: flasherchinwag [dot] com
> Subject: Re: FLASH: Preloader/scene problems
>
>
> Hi, Dan. When a movie is published to swf, the 'scenes' are all flattened
> out into one, soooo...any action referencing a frame by number instead of
> label will fail if you add scenes prior to your existing scene because if
> the new "scene 1" is 20 frames long, for example, your "scene 2" "frame 1"
> is going to be frame #21 when published.
>
> I am trying to figure out the easiest way for you to correct the
> situation...but both of my solutions would involve going into every action
> that references a frame and changing it...either label all the frames and
> you'll have to change all the actions from referencing frame numbers to
> referencing the frame labels, or by adding the preloader to the
> beginning of
> scene 1 (moving all the existing frames down the line) but that solution
> also changes all the frame numbers....
>
> Can't think of another way to solve it, though. On the other hand, if you
> have already referred to all the frames by labels, then I don't know what
> the problem might be.
>
>
> ~~~~Cheri Harder~~~~~
> charderawsolution [dot] com
> Advantage Web Solution
> www.awsolution.com
> ----- Original Message -----
> From: "Dan Sobczak" <zonavelocityhsi [dot] com>
> To: <flasherchinwag [dot] com>
> Sent: Thursday, March 02, 2000 10:14 PM
> Subject: FLASH: Preloader/scene problems
>
>
> > Hi all,
> >
> > I've built a Flash game that consists of one scene, which is 317 frames
> long
> > w/ 33 layers of various frames/actions, etc...
> >
> > In this scene's Frame 1, I set up my initial variables for the game, and
> at
> > the same time set each of the game's symbols/MC's on the stage.
> Once they
> > are all in place, frame 2 begins the loop of the actual game...
> >
> > Now I'm making a preloader for the game's large graphics, sounds and MC
> > objects, using the "Preloader" chapter in the Flash4 Magic book (i.e.
> create
> > a new scene with a progress bar which preloads heavy objects, positioned
> > before my original scene 1).
> >
> > My problem is this -- as soon as I add a new scene before my original
> scene
> > 1 (regardless if I add any frames/actions/objects to the new scene or
> not),
> > it throws off the actions or variables in the game scene, so
> that the game
> > doesn't function like it normally does as when the preload scene did not
> yet
> > exist.
> >
> > I've not changed anything to the original scene, so how could simply
> adding
> > a new scene, positioned before the original, mess up the game?
> >
> > Any help is appreciated!
> >
> > Dan Sobczak
> > zonavelocityhsi [dot] com
> >
>
>
>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-Register before Feb 25 and save $200!!-- www.flashforward2000.com
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Replies
Re: FLASH: Preloader/scene problems, Cheri Harder
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