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Subject: | Re: Multiple Tell Targets |
From: | Colin Moock |
Date: | Thu, 23 Apr 1998 14:57:38 +0100 |
I think the point is "Don't name your instances with the same name". If
they are unique--no matter what their name--then don't fool yourself
into thinking they are addressable as a group.
In fact, Flash 3 ought to warn you about using the same name twice. If
you can't take advantage of the identifier being the same, then it's
probably just a potential problem to allow it at all.
Think of it like Borg drones instead of children. If the collective
needs to address a specific drone, it does so by calling on its unique
numeric designation ("7 of 9", for instance) . Naming multiple drones
the same thing would be inefficient.
(wow...finally a Star Trek analogy ;)
-Colin
flashershocker [dot] com,Internet writes:
>Hi Colin,
> Instances are like children. Unless your name is George Foreman you
>wouldn't really expect all you children to respond, if you gave them the
>same name. Likewise, each instance needs its own name. Normally you can
>place multiple command inside a single button action but there may be a
>bug that prevents two tell target actions inside the same button action
>container. Just create a second button action of the same type to
>control the second instance and it should work.
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Replies
Multiple Tell Targets, Colin Moock
Re: Multiple Tell Targets, John Croteau
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