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Subject: Re: FLASH: Interfacing a 3D App with the Flash Synthetizer C Library
From: John Foust
Date: Thu, 21 Oct 1999 15:19:43 +0100

At 01:00 PM 10/20/99 -0700, Michael Penne wrote:
>Since 3d programs already are designed to handle
>shading, lighting, morphing, etc. so well, what I
>would really kill for is a batch processor to trace
>the bitmaps, along with replacing shaded areas in the
>bitmaps with flash gradients. (Streamline will batch,
>but resulting files still need much work to be
>useful.)

That's why I think that autotracing is a dead-end path. It's trying to
get blood from a turnip. The information you want to preserve is
known or calculable inside the 3D program. A great deal of 3D info
is lost once it is reduced to a bitmap form. That's not to say that
you wouldn't get better results in autotracing after running the
bitmap frames through some image-processing steps, like posterizing
or otherwise reducing the number of colors.

There have been very few 3D renderers aimed at producing a wide
variety of styles in a structured drawing format (Illustrator, Flash,
PICT drawing, Windows metafiles, etc.).

For fun, take a look at Viewpoint LiveArt at
<http://liveart.viewpoint.com/>. It produces bitmaps, unfortunately,
but a product like this could produce a wide variety of artistically
styled, non-photorealistic renderings of 3D objects, and those bitmaps
might autotrace in interesting ways. It looks like they're offering
a $99 bundle to get Nichimen Nendo for Windows, an entry-level 3D modeler
<http://www.nichimen.com/nendo/> along with LiveArt.

I worked for Viewpoint until June 30.

- John



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Replies
  Re: FLASH: Interfacing a 3D App with the, Michael Penne

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