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Subject: | Re: FLASH: (Flash4) multiply sounds newbie problem |
From: | Marc Hoffman (Dart Frog Media) |
Date: | Fri, 23 Jul 1999 20:50:21 +0100 |
At 02:55 PM 7/23/99 -0500, you wrote:
>i have 6 20 second sound samples i need to add to a flash movie. The title
>of the clip text will show while the 20 second sample plays. the sample
>ends then moves on to the next sample.
>
>my idea was to add each sample and text to its own MC. then on the main
>timeline use tell targets to move to each MC. i tried this many times and
>just get each clip playing over each other. what is the correct tell
>target code to have the MC play, end, then move to the next MC? Is there an
>easier way to do this?
I don't see the need to put them into movie clips; why not just put them in
stopped keyframes? Movie Clips loop by default.
To avoid a sound being placed on top of itself, set its sync parameter to
"start" rather than "stream" or "event."
To prevent a sound being placed on top of other sounds, include a "stop all
sounds" action before the new sound action.
Remember that when sound is set to "stream" you should allow a 2-second
silence/buffer after the sound before initiating other sounds (Windows
requires this).
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Replies
Re: FLASH: (Flash4) sound control button, Brian Drake
Re: FLASH: (Flash4) sound control button, Marc Hoffman (Dart Frog M
FLASH: (Flash4) multiply sounds newbie p, boantrac
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