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Subject: Re: FLASH: too many MCs?
From: Marc Hoffman, Poison Dart Frog Media
Date: Tue, 29 Jun 1999 01:09:37 +0100

At 03:32 PM 6/28/99 -0700, you wrote:
>Can it be possible to have too many small MCs that are functioning at
>the same time. ...As soon as the short clip is
>finished everything starts working again.

Hi Karin,

This is certainly a good indication that you're overtaxing the computer.
Make sure you're not including more detail than necessary in the tweens,
and if those little blinking lights use alpha tweens, see if you can just
use solid colors that blink on and off, or perhaps that have just three
colors instead of a range of colors. Of course I'm guessing at the effect,
but I think you get the idea -- the more pixels that have to be redrawn in
a frame, and the more alpha or color effect computations that you require,
the more likely things will slow down.

one trick in limiting tweening activity is to tell target some of the stage
tweens to stop while the focal object is tweening. Keep in mind the level
of detail that is actually useful to the viewer, and also keep in mind
where their attention is, so you don't have tweens and details that are wasted.

If this doesn't help, do try to post the movie on a web site.


Marc Hoffman

marcatdartfrogmedia [dot] com (mailto:marcatdartfrogmedia [dot] com)
Flash3 Portfolio: <http://www.dartfrogmedia.com/sampler>, featured
in Flash 3 Web Animation, by Ken Milburn.

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Replies
  Re: FLASH: too many MCs?, Dave Hollinden

Replies
  FLASH: too many MCs?, Karin Christensen

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