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Subject: | Re: FLASH: Pricing Guide (+ Licensing) |
From: | Franke James |
Date: | Sun, 21 May 2000 03:00:57 +0100 |
Laura,
Pricing is a very complex issue that's intertwined with your ability to sell
your work for what it's worth. You may be leaving money on the table and you
don't realize it. Originality, quality, reputation, effectiveness,
entertainment, "stickiness", strategic thinking, aesthetic appeal -- these
are all things clients will pay for.
Licensing is one way to derive maximum value from the work you produce.
Instead of charging the client, let's say $50K, for all the rights to your
creation, you sell them only the rights they need for their specific use,
say $10K. If your creative is a success, they may come back and ask to use
it in different media (so you get paid more), and they may ask to use it for
a longer period of time (so you get paid more). That's good news. Everyone
is happy. And two years down the road if the client still sees value in your
creative you will still be earning royalties.
We did a website project with original photography (by me). The client paid
only for the use of the photos on the site. When they decided to extend the
creative into other media they paid for those additional rights which
amounted to tens of thousands of dollars.
>Understanding your rights as a creator is always important. But there are
>"real-world" issues - you have to be able to get the work on those terms.
Some clients will walk away but those that understand the value of your
creative will stay. Don't undersell yourself. This conversation has planted
the seed. Read up on the issues. You may be able to increase your income
substantially this way. But it does take the "chutzpah" to walk away. I've
annoyed some clients by being knowledgeable about copyright, but so what?
>> The concept is also similar to performance fees which some ad agencies use
>> (and which we have used successfully). If you create a "hit" you'll earn
>> more money than if you create a dud.
>This implies that you're creating the games on spec.
No, you are not creating anything on spec. Performance fees are bonuses on
top of a flat fee that you negotiate up front. Here's an example of how it
works: We agreed to do an ad campaign for a client. He wanted to pay us a
middling amount. We knew how much work it was, and that we're perfectionists
who will push until it's right in every detail. So, we negotiated a flat fee
plus a performance bonus based on sales. We more than doubled our fees. The
client was thrilled because he saw a direct relationship between our fees
and his success.
>>Well writers, but traditionally artists just sell paintings outright.
Artists still own the copyright to their works even after the paintings are
sold, (unless they signed away their rights).
>Hm, so I guess I should go build a site and start working on a large
>user-base - I'll be back in a couple of years ;) (kidding)
Not a bad idea. Proving that you can attract eyeballs is one part of the
equation on how much your work is worth. Building a permission marketing
list is another.
Good luck,
Franke
Franke James, MFA
Jamesgang.com
______________________________________________
The World Animation Celebration May 30-June 4, 2000 -- Hollywood, CA
http://www.jamesgang.com/jamesgang/press/index.html
Franke James, Jamesgang.com, will be moderating the panel: "Economic models,
business models, animation and the brave new world on the Internet"
Featuring Shockwave.com, Icebox.com, Disney Online and more at The World
Animation Celebration. Talent search for Shockwave and Flash animators
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Replies
RE: FLASH: Pricing Guide (+ Licensing), Dorian Nisinson
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